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I am an artist with over twenty years of game development experience that can provide a creative and practical approach to art outsourcing, project management and team leadership.



Blizzard Entertainment, Irvine, CA
Environment Artist (February 2019 - Present)

Naughty Dog Inc., Santa Monica, CA
Environment Artist (October 2012 - February 2019)

Spark Unlimited Inc., Sherman Oaks, CA
Lead Multiplayer Artist (January 2012 - September 2012)

Spin Master Studios, Los Angeles, CA
Director of Creative Services (February 2011 - December 2011)

Spin Master Studios, Los Angeles, CA
Art Director (July 2008 - February 2011)

Spark Unlimited Inc., Sherman Oaks, CA
Senior Environment Artist (September 2006 - February 2008)

Climax Group, Los Angeles, CA
Lead Artist (July 2005 - September 2006)

Novalogic Inc., Calabasas, CA
Senior Artist (July 2003 ­- June 2005)

Studio Mythos, Torrance, CA
Art Director (November 2000 – June 2003)

Freelance Comic Book Penciler, Los Angeles, CA
July 1994 - November 2000



Strong foundation in traditional rendering, digital rendering, digital 3d modeling, conceptual developing, storyboarding, creative problem solving, team leadership and management in waterfall and agile project development

Maya, 3ds Max, ZBrush, Mudbox, Substance Designer, Photoshop, Painter, Illustrator, UDK, Visual Sourcesafe, Perforce, Microsoft Office Suite, Windows OS, Mac OS



Mountain Goat Software, La Jolla, CA
Certified ScrumMaster Training
November 2010

Platt College, Newport Beach, CA
Diploma, Graphic Design
Graduated June 1995