I am an artist with over twenty years of game development experience that can provide a creative and practical approach to art outsourcing, project management and team leadership.
PROFESSIONAL EXPERIENCE
Blizzard Entertainment, Irvine, CA Environment Artist (February 2019 - Present)
Oversee production of outsourced environment assets and concept art on Diablo IV
Create asset packages detailing technical requirements and goals for outsourced art
Provide daily feedback and art direction to multiple external studios by creating paintovers, concept sketches, call outs and providing reference photos
Coordinate distribution of incoming assets with Art Director, Leads and internal art groups
Integrate incoming assets into game engine
Set dress game levels and sets
Naughty Dog Inc., Santa Monica, CA Environment Artist (October 2012 - February 2019)
Oversaw production of all outsourced environment art assets and character art
Created asset packages detailing technical requirements and goals for outsourced art
Provided daily feedback and art direction to ten external studios by creating paintovers, concept sketches, call outs and providing reference photos
Coordinated distribution of incoming assets with Art Director and internal art groups
Streamlined communication between internal art team and external vendors by implementing outsource feedback in proprietary project tracking software
Created 3d and 2d art asset catalog systems to facilitate asset sharing across projects and oversee their updates
Collaborated with co-President to develop tools allowing artists to search art asset catalog and game databases
Integrated final assets in game engine
Set dressed game levels and cinematic sets
Modeled and textured in game assets
Credits: The Last of Us 2 (Sony) – PS4, Uncharted 4: The Lost Legacy (Sony) – PS4, Uncharted 4 (Sony) – PS4, The Last of US: Left Behind (Sony) - PS3, The Last of Us (Sony) – PS3
Spark Unlimited Inc., Sherman Oaks, CA Lead Multiplayer Artist (January 2012 - September 2012)
Oversaw art production of all multiplayer levels using external vendor and internal resources
Maintained visual quality of all art assets created for multiplayer
Set dressed and lit game levels
Optimized levels ensuring memory and frame rate efficiency
Modeled and textured 3d art assets
Credits: Lost Planet 3 (Capcom) – Xbox 360/PS3/PC
Spin Master Studios, Los Angeles, CA Director of Creative Services (February 2011 - December 2011)
Developed user experience concepts of websites with producers and marketing brand managers
Developed visual characteristics of each concept and defined them using visual style guides
Brokedown finalized concepts into individual tasks and assigned them to art team and web development members
Ensured timely production of websites and art assets
Coordinated production with department heads as projects were developed
Conducted weekly meetings with art team and web developers to facilitate workflow
Managed career development of art and design teams
Conceptualized interactive components of toy products
Spark Unlimited Inc., Sherman Oaks, CA Senior Environment Artist (September 2006 - February 2008)
Managed art production of all multiplayer levels
Coordinated production of art assets with lead artist
Reviewed art assets ensuring junior artists maintain technical specifications
Supervised level streaming
Set dressed and lit game levels
Modeled and textured 3d art assets
Conceptualized and designed intellectual properties
Credits: Turning Point: Fall of Liberty (Codemasters) – Xbox 360/PS3/PC, Unannounced First Person Shooter - Xbox 360/PS3/PC
Climax Group, Los Angeles, CA Lead Artist (July 2005 - September 2006)
Oversaw scheduling and timely production of all art assets
Developed and documented art pipelines
Coordinated production with department heads as projects were developed
Supervised external production of outsourced assets
Maintained visual quality of all art assets
Created resource library consisting of textures and instructional videos
Developed and conducted training programs for art team
Modeled and textured 3d art assets
Conceptualized and designed intellectual properties
Credits: Silent Hill:Origins (Konami) – PSP, Steel Horizon (Konami) – PSP, Unannounced Third Person Horror – PS3/Xbox 360
Novalogic Inc., Calabasas, CA Senior Artist (July 2003 - June 2005)
Coordinated production of art assets with art director
Modeled and textured 3d art assets
Reviewed outsourced art assets
Credits: Joint Operations: Typhoon Rising – PC, Joint Operations: Escalation – PC, Black HawkDown: Team Sabre – PC, Delta Force Extreme – PC, Black Hawk Down - PS2
Studio Mythos, Torrance, CA Art Director (November 2000 – June 2003)
Oversaw scheduling and timely production of all art projects
Coordinated with outside producers and department heads as projects were developed
Maintained visual quality of all art assets
Developed and conducted training programs for art team
Conceptualized and designed intellectual properties
Modeled and textured 3d art assets
Credits:Command and Conquer: Generals (EA) – PC,Dogz (Ubisoft), Star Wars: Clone Wars (Lucas Arts) – GC/PS2,Medal of Honor: Frontline (EA) - PS2
Freelance Comic Book Penciler, Los Angeles, CA
July 1994 - November 2000
Designed and illustrated comic books
Conceptualized and designed intellectual properties
Credits:Tomb Raider (Image: Top Cow Productions), The Darkness (Image: Top Cow Productions), JLA (DC), Kid Flash (DC), X-Man (Marvel), Venom: Finale (Marvel)
Skills
Strong foundation in traditional rendering, digital rendering, digital 3d modeling, conceptual developing, storyboarding, creative problem solving, team leadership and management in waterfall and agile project development
Maya, 3ds Max, ZBrush, Mudbox, Substance Designer, Photoshop, Painter, Illustrator, UDK, Visual Sourcesafe, Perforce, Microsoft Office Suite, Windows OS, Mac OS
EDUCATION
Mountain Goat Software, La Jolla, CA
Certified ScrumMaster Training
November 2010
Platt College, Newport Beach, CA
Diploma, Graphic Design
Graduated June 1995